This means your heroes have a 13% chance to resist the horror effect, while base game farm stress is set to 100%. The horror also has an 87% chance to apply. It's still the same amount of stress, just done differently. So an enemy that gives 15 stress, now gives a 3 over 5 horror. It REPLACES the stress of the farmstead enemies with horror, as close as I can get to a 1:1 ratio. ![]()
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